Section 1
Wars · shield cap
- Shields now have a cap: nobody goes above 75% of max HP in shield (max HP includes equipped items).
- Anything past the cap is lost, and the match tells you with shield maxed.
- New effect shield lock: while it lasts, the character gains no shield from any source.
Section 2
Wars · Sariel Inviting
- Irresistible Invitation got leaner: it no longer recovers health, and confusion now has a 75% chance.
Section 3
Wars · eight new items
- Drunk Dwarf's Pickaxe and Hogarion's Wallbreaker: damage hits strip double from the target's shield. The Wallbreaker also puts shield lock on the target for 2 turns when it breaks a shield.
- Grandma's Sewing Needle, Thread of Never and The Eye That Sees Through: damage goes through shields (25% to 100% chance, depending on the item).
- Startle Bell: on breaking a shield, 50% chance to make the target dizzy.
- Grumpy Tortoise Shell: shield past the cap turns into healing.
- Rusty Can Opener: damage hits have a 25% chance to inflict bleeding.
Section 4
Wars · merchants
- Each merchant now shows 9 items at a time (3 per tier), drawn at random and the same for everyone on the server.
- The stock restocks every 6 hours, with a countdown at the top of the tent.
- Bugfix: On phones, the tent scrolls again when you touch the items.
Section 5
Wars · its own version
- Leruth: Wars now has a version number separate from the site: this is v0.1.1.
- The game menu got an Updates shortcut, with a golden dot when there are notes you have not read yet.
- The tutorial's element wheel got advantage arrows: see at a glance who beats whom.
Section 6
Site · updates page
- This page gathers the notes of every Wars, novels, RPG and Hub release.
- Fixes you notice in the game also get a note, tagged as Hotfix.